Other changes in Substance 3D Sampler 4.2 include a new layer resolution system, with layers taking the resolution of the document itself, or from the layer below. New layer resolution system, updates to the Crop and Delighter filters The update also adds a new preference to enable or disable GPU-accelerated neural networks, presumably to control performance when working with the new AI features. It’s possible to increase the resolution of a texture by 2x or 4x: there doesn’t currently seem to be an option to achieve a specific target resolution. The update also adds an entirely new AI-trained feature, the Upscale layer.Īs its name suggests, it upscales textures – it works with the base color, normal, height, roughness, and metallic channels of a material – with the AI filling in missing details. New AI-trained Upscale layer increases the resolution of material channels Those shown in the video above include asphalt, ceramics, leather, metal, paint, paper, plastic and rubber, and stone, plus general categories for organic and ground materials.Īccording to Adobe, the new algorithms give better results with many materials, with the release notes specifically namechecking fabric, plaster and wood. The new version has been “trained on all material types”, with users now able to choose specific algorithms matching a range of common materials. You can read more about the toolset, which can generate base color, roughness, metallic, normal and displacement maps from photos, in this story, from back when the software was still called Substance Alchemist. Key changes in Substance 3D Sampler 4.2 include a new version of Image to Material, its AI-trained system for generating PBR texture maps from a single source image. Image to Material now comes with specific algorithms for different material types The update adds new AI-trained features, including a new version of Image to Material, for generating multiple material channels from one image, and a new image upscaler. Adobe has released Substance 3D Sampler 4.2, the new version of its material authoring and 3D capture software for creating scan-based materials, HDRIs and 3D models.
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